Much of what we’ll be reviewing is focused on D&D, but it serves as an analogue to what much of the hobby was up to at the time, given its dominance in the market. It can help shed a little light on why certain norms have risen and faded, and why we look back on some early practices and scratch our heads. While this is a somewhat natural inclination, I think it’s worth placing these aside for a moment and put these games in their prope r context. (Ever notice that ever y ancient/fantasy accent is British?) Likewise, when we think of the first roleplaying groups, we tend to think about our own experiences, tacking our modern expectations onto the past. There’s a tendency for people to look back upon histories and apply anachronistic labels or methods upon them.
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